5 Major Pros & Cons of VR in learning and development


Throughout the most recent couple of years, both Augmented Reality (AR) and Virtual Reality (VR) have taken steps to become one of the most pursued consumer technologies. All the more so with advancements in innovation and more extensive availability – where we have started to find more ways AR and VR might help different businesses. While utilizing AR and VR in the media industry has become very standardizing, there lies the incredible potential for AR and VR in eLearning.

“When I hear, I forget, when I see, I remember, but when I do, I understand.”, as Confucious rightly said the Virtual reality can also do and not just see and hear. And in today’s world, it is perceived as one of the most effective learning tools in education. However, it has certain limitations as well.

In VR, one can hear and see and do, which causes it to have all they appear to be an ideal tool for learning. The utilization of VR as instructive innovation has expanded throughout the last decade, yet it also has a few drawbacks and disadvantages.

Advantages of VR in Learning and Development 

1. Experience is the great teacher

Magnificent VR experiences are illusions during which viewers might encounter being somewhere else (place deception) where the incidents occurring are actual (plausibility illusion). They may even acknowledge a virtual body, a purported avatar, as their natural body (embodiment illusion). 

The force of VR in learning and development lies in the capacity to trick the brain into accepting that the artificial environment and occasions in it are real. In VR, viewers experience things in a context, face to face. 

Relevant and natural factors in VR appear to impact both knowledge-construction activities significantly. And, when the recently obtained limits are applied.

2. Cognitive benefits

Although content and instructions play a significant role in virtual reality. It is also perceived as one of the tools that may improve attitude towards learning since properly constructed. VR in learning and development involves more effort to understand the crux of the material.

At the same time, integrated cognition theories also propose that human cues play a significant role in virtual processing. And, also establish an intimate connection between our motor and visual processes. And lastly, emotions do play an integral part during the process of decision making, problem-solving, and in similar, more challenging situations.

Check out our blog on The Most Essential Capabilities of Learning Experience Platforms

3. Gamification 

Gamification in VR in learning and development is one of the significant boons in motivating the learning process of virtual reality. Through various motivational rewards, results, scoring, timed activities, employees compete with each other and make their learning process less gloomy and dull.

4. Feedback and analysis 

VR in learning and development reviews learners’ performance and activities in a realistic situation. It also captures unmatched precision and saves data for later analysis and comparison.

This enhances the learners’ productivity as it gives detailed real-time feedback and instructions by providing precise data of the trainee’s actions.

5. Safe alternative 

Like real-life scenarios, it is possible to evoke emotions in virtual reality by providing a high level of psychological presence so that learners learn to handle their feelings.

Learning how to act during hazardous situations is entirely possible in virtual reality. Whereas the same is expensive, dangerous, and close to impossible in real life.

Disadvantages of VR in Learning and Development 

1. Illusions can be broken 

Illusions play as a strength and weakness in the era of technology. Users are not just observers as they are also creators; hence, they can be easily broken also challenging to create. Since the human brain is constantly evolving and is not made for this, the consistency in the sensory input weakens as the user experiences are not similar to every other user.

2. Hygiene – a major concern 

The head-mounted display of the virtual reality covers a large part of the user’s face which needs to be closer to the nose and eyes. It may cause the user to sweat since it is pretty warm inside. Hence, hygiene becomes a significant concern when shared among users.

It is thus essential to keep the head-mounted displays and hand controller devices clean and prevent further infections.

3. Accessibility 

Although virtual reality devices have become affordable, it is still costly. and most consumers have just a minimal interaction with the same.

Virtual reality devices are found only if the general public accesses the VR devices daily for practical uses; else, it is hard.

Even though it is accessible to some of the consumers, the technical know-how of the devices is essential to put the devices to their best use. The training and organizing of the same are costly. Producing learning materials for virtual reality training requires new technology and specialized knowledge, which are expensive and not readily available.

4. Ergonomics 

The ergonomics in VR is a complicated issue.

Eyes may start posing a few problems as the head-mounted displays may cause strain and fatigue for most users. The virtual environment in learning and development does not extend any tangible support. However, the bodyweight of the device is prolonged weightless use of these devices may cause the users tiredness due to their body weight and weight of the virtual machines. The VR devices are specifically made for one particular purpose. Hence, understanding their limitations and usage might be insufficient at times.

5. Conflict of the senses 

Although the VR devices cover all the senses, such as artificial, visual, aural, haptic, the sensations of equilibrium and proprioception remain unaffected, causing conflict or sensory stimulus. Even in the case of visual illusion, users may sometimes face disturbances as in pixels in the place of the image, lenses that cause optical distortions, latency, or other glitches. 

The visual illusion is not perfect. VR users may sometimes become unaware of the flaws in the VR system, causing fatigue and headaches. This can further lead the brain to do more work interpreting unusual stimuli.

Users may sometimes experience VR sickness or suffer symptoms of dizziness and nausea due to this.

How Kloudlearn can help you?

KloudLearn assists you to deliver impactful, engaging, and personalized training experiences to your learners. Seamlessly, indulge LXP Enterprise Training with your VR-based learning. Our LXP enables your learners to map their skills with their training goals and areas of interest.

Our Gamified learning approach will be an extraordinary add-on for your VR-based learning. And as they progress in their training courses, they will receive motivating badges, points, and certificates of course completion.

You can obtain various performance reports and analytics like, course completion rates, learner progress, and more. Schedule a demo now and see how KloudLearn can take your enterprise training to the next level.

Runtime Application Self – Protection (RASP): 101

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